WebJan 22, 2024 · TextコンポーネントのTextを変更する際にメインスレッドでフォント取得処理が発生 (※変更しなければ発生しない) Textコンポーネント1つなら問題無いが、大量にあると負荷になる 500個のUI.Textコンポーネントのtextを変更 その他 Font.CacheFontForText 82. To avoid taking the big hit all at once when Font.CacheFontForText() is first called by means of an OnGUI call, inside an Awake() call for my UI code I spin up a coroutine to asynchronously precache each of my dynamic fonts' glyph data, making repeated calls to Font.RequestCharactersInTexture().
Big spike of 6000+ ms caused by Font.CacheFontForText
WebAug 3, 2024 · 1 Answer. BestFit tries all the font sizes one by one, to find the biggest one to fit in the Text RectTransform. This way it will be really slow if you have multiple Texts … WebApr 15, 2024 · Editor: Added missing size and style to CacheFontForText. (1087730) Editor: Added null protection when iterating using ExtendVisibleAsChild. Editor: Bring back Imported Header for AssetImporter component . Editor: Corrected a typo in the tooltip for the 2D/3D switch in the Scene view control bar. Editor: Creating a new material while an item … how to make your moustache grow faster
Some functions that are affecting the Unity UI performance and
WebSome weird thing occasionally happening called: "Font.CacheFontForText" I believe it has to do with "BestFit" being enabled on some UI Text Elements. 5. An occasional EventSystem.Update. Something to do with my mouse and the UI.) After all maybe its just my macs cooling system. The game runs at 100 FPS and yet he is making noises. WebOct 31, 2024 · Font.CacheFontForText 主要是指生成动态字体Font Texture的开销, 一次性打开UI界面中的文字越多,其开销越大。 G. Gpaphics.PresentAndSync – 反映GPU上的渲染压力. GameObject.Deactivate WebMar 13, 2024 · iOS: Add Access WiFi Capability to the Xcode API (availabe from iOS 12/Xcode 10) iOS: Added launch screen image fields for iPhone XS and XS Max. iOS: Refactored iOS device generation parsing. Mobile: Added support for RGBM and native HDR lightmaps. OSX: Make Vsync handling in Mac standalone players more stable. mugwort tea walmart